So, after a semester of learning about information in a networked world, its time for one final blog post. At first when my group chose to focus on video games and gamification, I was terrified because I am the furthest thing from a gamer.
Even though my group was all focused on the same topic, we all managed to take a different approach to it. Xiaoran looked into the benefits of gaming, Cheng Zhao focused on the economic value of video games, while I looked at the educational benefits of gamification.
Admittedly, my posts were mostly influenced by TedTalks. Considering my lack of knowledge in this area, they were the easiest sources for me to fully understand.
Overall, the benefits of gaming and gamification are overwhelming. From my research, gamification tactics have been especially useful in grade school settings. With the advancements in technology, children are learning in many different ways, and it is important to consider how to adapt to this. Paul Andersen has done a great job of this, as was highlighted in his TedTalk video. He also noted how there was still room for improvement.
Obviously this is a field where there are so many opportunities for advancement and improvement, and I would not be surprised if an education reform is on the horizen.
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