Also, this was already brought up in class, but as you can see Gamification is in the "peak of inflated expectations" phase. It would be interesting to follow this trend and see how it survives through the disillusionment phase.
If gamification is being brought into so many different areas, including schools, businesses, campaigns, economics, and shopping, then it could be expected that this trend could survive the disillusionment and reach the slope of enlightenment.
http://www.gartner.com/it/page.jsp?id=2124315
Thursday, 27 September 2012
Cabel companies and streaming games
Hey All!
Not sure where we would be able to go with this article, but I figured it was at least worth mentioning.
The article discusses how cable companies are planning on incorporating video games as part of their cable services.
Quote from the article:
"Games are already available through a number of television services, and through many televisions themselves. Samsung Smart TVs already carry casual gaming mainstays like Angry Birds. These new services, however, will look to offer streaming versions of AAA games from publishers like Electronic Arts."
So obviously companies are already altering their services to meet the needs to gamers.
Does this work with the "gamification" theme?
http://www.digitaltrends.com/gaming/time-warner-xboxcable-companies-target-consoles/
Not sure where we would be able to go with this article, but I figured it was at least worth mentioning.
The article discusses how cable companies are planning on incorporating video games as part of their cable services.
Quote from the article:
"Games are already available through a number of television services, and through many televisions themselves. Samsung Smart TVs already carry casual gaming mainstays like Angry Birds. These new services, however, will look to offer streaming versions of AAA games from publishers like Electronic Arts."
So obviously companies are already altering their services to meet the needs to gamers.
Does this work with the "gamification" theme?
http://www.digitaltrends.com/gaming/time-warner-xboxcable-companies-target-consoles/
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